ENERGISED
Attribute Cost: 1 Point/Level
Relevant Stat: —
Possessing this Attribute increases the Energy Points of the character, allowing them to draw on a greater pool of internal reserves in times of need. This can often represent someone who has strong control over their ki or psychic energy, or simply extra stamina. See the Energy Points Derived Value (page 170) for information on Energy Points and their uses.
Energised normally adds directly to the character’s Energy Points, but it can also be acquired with a Limiter that restricts its use – most often Activation (page 148), Assisted (page 148), Emotional (page 150), Equipment (page 150), or Environmental (page 150); others are only applicable with GM permission. If so, it forms a separate pool of Energy Points that are only usable in certain circumstances, and the player will have to keep track of these Energy Points separately. An example of an Energised Attribute with a Limiter would be a magical girl or martial artist who had Energised (Emotional) – in times of crisis, an extra pool of Energy Points is available. Another example would be a priest who had Energised (Environmental: Temple) and consequently could only access the extra Energy Points while inside the house of their god.
- Level 1 Energy Points increase by 10
- Level 2 Energy Points increase by 20
- Level 3 Energy Points increase by 30
- Level 4 Energy Points increase by 40
- Level 5 Energy Points increase by 50
- Level 6 Energy Points increase by 60