Companion

COMPANION


Attribute Cost: 4 Points/Level
Relevant Stat:


The character has a sidekick or assistant that perhaps serves as a familiar, pet, associate, close friend, general ally, or bodyguard. Examples of Companions could include: a talking animal familiar, a robot, a high school flunky, a sorcerer’s apprentice, a direwolf, a bound demon or ghost, a sentient starship, a dedicated henchman, a vampire’s enslaved thrall, a magical stuffed toy or doll, etc. Review Chapter 11 (page 226) for Companion examples.

Companions are NPCs controlled by the GM, but they will normally be loyal to their masters, and work toward that character’s best interests (as they perceive them). Nevertheless, they should have their own personalities and may occasionally get into trouble of their own. Fellow player characters are not Companions, nor are NPC friends, patrons, or allies who have their own agendas or interests but occasionally help the player characters.

A Companion is created in the same way as a character and is built on 10 Character Points for every Level of the Companion Attribute (Companions with negative Character Point totals fall under Level 1 of this Attribute). GM permission is required to create a Companion who has a Character Point total greater than the character they serve. Some relationship-based Defects (such as Hounded, Obligated, Red Tape, etc.) should not be assigned due to the Companion’s innate role as a character’s subordinate. To have multiple Companions, a character must either assign the Companion Attribute several times (at the same or different Levels) or instead assign the Minions Attribute (page 109) for a large number of relatively weak allies.

  • Level 1 Companion has up to 10 Character Points
  • Level 2 Companion has 11-20 Character Points
  • Level 3 Companion has 21-30 Character Points
  • Level 4 Companion has 31-40 Character Points
  • Level 5 Companion has 41-50 Character Points
  • Level 6 Companion has 51-60 Character Points