ARMOUR
Attribute Cost: 2 Points/Level
Relevant Stat: —
The Armour Attribute can represent actual armoured
plates or simply skin or clothing that is highly resistant
to damage. It is most often found on combat vehicles,
cyborgs and androids, giant monsters, and powerful
beings. Each Level of the Attribute provides an Armour
Rating of 5. The damage inflicted by a successful attack
on the character is reduced by their Armour Rating.
For example, if an attack inflicted 30 damage and the
character had Armour Level 2 (Armour Rating 10)
they would only lose 20 Health Points. For a high-tech
or magical alternative to Armour, see the Force Field
Attribute (page 94).
LIMITER
EMPHASISED
The Armour is focussed against a particular
uncommon attack form such as fire, cold, acid,
electricity, etc. It provides double Armour Rating
protection against the particular attack form but only
half protection against other sources of damage. A
character can acquire both Emphasised Armour and
ordinary Armour, even at different Levels, by assigning
the Armour Attribute twice.
OPTIMISED
Counts as 2 Limiters (Attribute effectiveness
increased by 2 Levels). Similar to the Emphasised
Limiter with double Armour Rating protection but
the Armour provides no protection against sources of
damage other than the uncommon attack form.
- Level 1 Armour Rating = 5
- Level 2 Armour Rating = 10
- Level 3 Armour Rating = 15
- Level 4 Armour Rating = 20
- Level 5 Armour Rating = 25
- Level 6 Armour Rating = 30