Absorption

ABSORPTION


Attribute Cost: 5 Points/Level
Relevant Stat: Body


Absorption represents a character who grows stronger as they absorb kinetic energy of attacks and physical impacts. Certain types of demons, elementals, giant monsters, and artefacts most frequently have this quality. The character can absorb up to 5 damage received from physical attacks (such as guns, swords, punches, energy blasts, falling, etc.) for each Level of this Attribute and change them into the same number of Health or Energy Points before damage is inflicted (Health Points or Energy Points must be selected when this Attribute is first assigned). The absorbed Points are added to the character’s current total immediately, which may temporarily raise the total above its normal maximum (no more than twice the normal level) until the end of the combat encounter or dramatic scene. Damage stopped by the character’s Armour (page 80) or Force Field (page 94) Attributes cannot be absorbed, nor can damage can both be absorbed and converted (by the Conversion Attribute; page 86) at the same time.

Absorption does not apply to damage from non-physical or complex attacks, including Weapons with the following Custom Enhancements: Continuing, Drain (Any), Flare, Incapacitating, Irritant, Psychic, Stun, and Tangle.

  • Level 1 Up to 5 damage is absorbed
  • Level 2 Up to 10 damage is absorbed
  • Level 3 Up to 15 damage is absorbed
  • Level 4 Up to 20 damage is absorbed
  • Level 5 Up to 25 damage is absorbed
  • Level 6 Up to 30 damage is absorbed